Apparently, there is more coming, and it will be announced shortly. Gaya Simulations announced Vienna and Zell am See airports. The images below are early in production and the developer is working on its Blender exporter, which means that many elements like transparent glass are absent. The first will be thewhich you can see in the screenshots below. Below you can find a list of some of them. Over the past few days, several developers have announced specific add-ons for Microsoft Flight Simulator, or at least that they intend to wok on the title.
Sign In Create an Account Cancel.Those unfamiliar with the Flight Sim community may not know that one of its main drivers are third-party add-ons, with hundreds of developers across the world working tirelessly to model new aircraft, airports, scenery, and tools with a level of precision and complexity that often surpasses that of the main games. You need to sign in or create an account to do that. Pleasy rate and comment! Share to your Steam activity feed. : front back : front back : front back If you wish I could upload them into my Google Drive and share the link here. You can easily print the Guide double sided. For private use only - do not cite or distribute without permission of the author! This item has been added to your Favorites.Ĭreated by. If not - simply skip this step Disclaimer: This is not an official document! Do not use for real flight! The author can not guarantee for the correctness or completeness of this manual. You will find it in the PMDG-documentation! If you fly for a VA, this is the key connection.
After doing the steps in the manual you still have to use the checklist! But this is just the basic manual for a smooth run-up, takeoff and landing. This Guide will show you all you have to know, for flying the Of course it has a lot of other features and possibilities. It can be difficult to get into the procedures without forgetting anything important. This item will only be visible in searches to you, your friends, and admins. This item will only be visible to you, admins, and anyone marked as a creator.
Please see the instructions page for reasons why this item might not work within Microsoft Flight Simulator X: Steam Edition. If you believe your item has been removed by mistake, please contact Steam Support. When the Radio Alt comes to 40ft AGL (approx), idle the throttles so the aircraft will bleed off the extra 5 kts, and shortly after the autopilot should touchdown the plane, and start braking.Home Discussions Workshop Market Broadcasts. When you are at 100ft AGL (above ground level), disable the autothrottle (leave the rest of the autopilot on). Set speed to VREF+5, allowing enough time for the aircraft to slow down to this before reaching the runway To confirm this, look above the ND, it should say 'Flare' under GS This mean that it will follow the approach and it will land. This means that the aircraft will follow the glideslope and localizer but will not land for youĪround halfway through the approach, the GS and Localizer needles should flash yellow and Single CH should disappear. Put the ILS heading into the CRS window and the HDG window (putting it into the HDG is not necessary but good to do just in case, you will have the line on the ND to give you a rough guide)
As I don't use autoland often, sorry if any of this information is incorrectįor autoland, when descending, put the ILS frequency into both the NAV1 and NAV2 radios, hit the test button to make sure its working
I don't normally use autoland, but this is my understanding of how to do it. So if the VREF Speed is 127kts, put 132kts into the MCP Put the selected VREF speed for 30' of flaps into the MCP Speed window (sorry for lack of better word) and add on 5 You will get the VREF speed off the Approach page of the FMC